KoH2 ideas - Page 30 - Black Sea Studios Forums
About Georgi Voiteh - he was a Bulgarian noble, from "the house of the kavhans" (i.e. Also this idea can go further with cultures (be they visible or invisible). Basil II conquered the country, some people and nobles kept resisting, while some agreed to serve the Byzantines. Be it whatever country.PS: Who is Georgi Voiteh?Hmm, I'm not so sure about that, speaking from a historically logical perspective - as in nearly every community, larger masses of people never fully agree on anything. I know it can overcomplicate the game, but it is just a side proposal.PS: I have just accidentaly found some youtube comments on KoH and must say Wow! Not to mention that some people willn't mind serving as mercenaries, even if 75% of the people are discontented. Or in the abovementioned Voiteh's rebellion - yeah, most Bulgarians supported it, but not all, especially when political games between the nobles come in. Perhaps it should apply more to the player conquering towns or it will be another weak point of an always-warring AI. So if a province has a high rebellion risk, I don't think that should mean no units can be recruited or they should necessarily be with low morale - there will certainly always be local people, who support the current government for one reason or another. So in a province with high rebellion risk the player will either train army with very low morale or should not be able to train any army at all there. The former died from torment on the way to Constantinople, the latter was imprisoned for six years, then rescued by some Venetians and later became a king of Serbia. The same happened with the Ottoman invasion too. When a city is conquered by force, one or two most developed buildings disappear (are destroyed).And I was also proposing that if city walls are damaged during an assault and the city is attacked soon after the conquest, the fartification should remain damaged.
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